// //This file is part of Caelum. //See http://www.ogre3d.org/wiki/index.php/Caelum // //Copyright (c) 2008 Caelum team. See Contributors.txt for details. // //Caelum is free software: you can redistribute it and/or modify //it under the terms of the GNU Lesser General Public License as published //by the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. // //Caelum is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU Lesser General Public License for more details. // //You should have received a copy of the GNU Lesser General Public License //along with Caelum. If not, see . // material CaelumSphereSun { technique Defaulto { pass Main { depth_check off depth_write off fog_override true none ambient 0 0 0 diffuse 0 0 0 } } } material CaelumSpriteSun { receive_shadows off technique Default { pass Main { lighting off depth_check off depth_write off fog_override true none ambient 0 0 0 diffuse 0 0 0 scene_blend src_colour one_minus_src_colour alpha_rejection greater_equal 128 emissive vertexcolour texture_unit Texture0 { texture sun_disc.png 2d 0 } } } }