definition
declaration
declaration
AvatarCamera(SceneNode *,SceneManager *,RenderWindow *,GUIManager *,Camera *)
declaration
definition
ConfigService_EventChangedConfigItem(const string &,const string &)
declaration
Input_MouseMoved(const MouseMotion &,InputMode)
declaration
_setCameraDistance(Real)
declaration
_takeScreenshot()
declaration
adjustForTerrain()
declaration
attach(SceneNode *)
declaration
createNodesForCamera()
declaration
createRayQueries()
declaration
createViewPort()
declaration
enableCompositor(const string &,bool)
declaration
frameStarted(const FrameEvent &)
declaration
getCamera()
declaration
declaration
definition
definition
getClosestPickingDistance()
declaration
getOrientation(bool)
declaration
getPitch()
declaration
definition
getPosition()
declaration
getYaw()
declaration
definition
pickInWorld(Real,Real,const MousePickerArgs &)
declaration
pitch(Degree)
declaration
pushWorldPickListener(IWorldPickListener *)
declaration
runCommand(const string &,const string &)
declaration
setAvatarNode(SceneNode *)
declaration
setCameraDistance(Real)
declaration
setClosestPickingDistance(Real)
declaration
setMode(Mode)
declaration
takeScreenshot()
declaration
toggleRenderMode()
declaration
updateValuesFromConfig()
declaration
worldToScreen(const Vector3 &,Vector3 &)
declaration
yaw(Degree)
declaration
~AvatarCamera()
declaration
AvatarCamera
AvatarController
true
false
has by reference
Camera
true
false
pass by reference
has by reference
pass by reference
CompositorNameStore
true
true
has by value
ConsoleCommandWrapper
true
true
has by value
has by value
has by value
has by value
has by value
ConsoleObject
true
true
inheritance
Degree
true
true
pass by value
pass by value
has by value
has by value
has by value
has by value
FrameEvent
true
false
pass by reference
FrameListener
true
true
inheritance
GUIManager
true
false
pass by reference
has by reference
pass by reference
IWorldPickListener
true
false
pass by reference
Ray
true
true
has by value
RaySceneQuery
true
false
has by reference
Real
true
true
pass by value
pass by value
pass by value
pass by value
has by value
has by value
pass by value
Recorder
true
true
has by value
RenderWindow
true
false
pass by reference
has by reference
pass by reference
SceneManager
true
false
pass by reference
has by reference
pass by reference
SceneNode
true
false
pass by reference
pass by reference
pass by reference
has by reference
has by reference
has by reference
has by reference
pass by reference
Vector3
true
true
pass by reference
pass by reference
has by value
Viewport
true
false
has by reference
WorldPickListenersStore
true
true
has by value
bool
true
true
pass by value
pass by value
has by value
has by value
has by value
signal
true
true
has by value
has by value
string
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
trackable
true
true
inheritance