material /ui/compass
{
  technique General
  {
    pass Main
    {
		scene_blend alpha_blend
		ambient 1.0 1.0 1.0
		diffuse 1.0 1.0 1.0
	  texture_unit Background
      {
        texture_alias Background
		scale 2 2
      }
	  texture_unit AlphaMap
      {
        texture themes/ember/gui/compass/inner_alpha.png 2d 0 alpha
// 		colour_op_ex blend_diffuse_alpha  src_current src_texture
		colour_op_ex blend_texture_alpha  src_current src_texture
		
      }
    }
    pass Overlay
    {
		scene_blend alpha_blend
		ambient 1.0 1.0 1.0
		diffuse 1.0 1.0 1.0
	  texture_unit Overlay
      {
        texture themes/ember/gui/compass/outer_ring.png 2d 0
      }
    }
  }
}