declaration
declaration
Vector3
AvatarCamera
true
true
pass by reference
pass by reference
has by value
AvatarController
true
true
pass by reference
pass by reference
pass by value
pass by reference
pass by reference
has by value
pass by value
BP_Proxy
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
BP_Scene
true
false
pass by reference
pass by reference
pass by reference
pass by reference
BatchPage
true
false
pass by reference
pass by reference
pass by reference
pass by reference
BatchedGeometry
true
true
pass by reference
pass by reference
pass by reference
pass by reference
has by value
Capsule
true
false
pass by reference
CharacterController
true
true
pass by value
pass by reference
pass by reference
pass by reference
pass by value
pass by reference
CollisionContext
true
false
pass by reference
pass by reference
CollisionObject
true
false
pass by reference
pass by reference
DummyPage
true
false
pass by reference
pass by reference
EmberEntity
true
false
pass by reference
pass by reference
Forest
true
false
pass by reference
FrontToBackNodeSorterOperator
true
true
pass by reference
pass by reference
has by value
GeometryPage
true
false
pass by reference
pass by reference
GeometryPageManager
true
false
pass by reference
pass by reference
pass by reference
GrassLoader
true
false
pass by reference
GrassPage
true
false
pass by reference
pass by reference
pass by reference
pass by reference
ICollisionShape
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by value
pass by value
pass by value
pass by value
pass by value
ITerrainPageShadowTechnique
true
false
pass by reference
ImpostorBatch
true
true
has by value
pass by reference
pass by reference
ImpostorPage
true
true
pass by reference
pass by reference
pass by reference
pass by reference
has by value
ImpostorTexture
true
true
has by value
Line
true
false
pass by reference
pass by reference
LodTracker
false
true
has by value
MainCamera
true
false
pass by reference
pass by reference
MediaDeployer
true
true
pass by value
pass by value
MeshCollisionDetector
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
MeshCollisionShape
true
false
pass by reference
Model
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
ModelDefinition
true
true
pass by value
pass by value
pass by reference
pass by reference
PagedGeometry
true
true
pass by value
pass by value
pass by reference
pass by reference
pass by reference
PagingLandScapeCamera
false
true
has by value
PagingLandScapeData2D
true
false
pass by reference
pass by reference
PagingLandScapeData2DManager
true
true
pass by reference
pass by reference
pass by value
pass by value
pass by reference
pass by reference
pass by value
pass by value
PagingLandScapeMeshDecal
false
true
has by value
PagingLandScapeOctree
true
true
pass by reference
pass by reference
pass by reference
pass by reference
has by value
has by value
PagingLandScapeOctreeNode
true
true
has by value
PagingLandScapeOptions
true
true
has by value
has by value
has by value
has by value
has by value
has by value
PagingLandScapePage
true
false
pass by reference
pass by reference
PagingLandScapePageRenderable
true
true
has by value
PagingLandScapeRaySceneQuery
true
false
pass by reference
pass by reference
PagingLandScapeRenderable
true
true
pass by reference
pass by reference
has by value
PagingLandScapeRenderableManager
true
false
pass by reference
pass by reference
PagingLandScapeSceneManager
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
PagingLandScapeTextureManager
true
false
pass by reference
pass by reference
pass by reference
pass by reference
PagingLandScapeTile
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
Ray3
true
false
pass by reference
pass by reference
SWTraversal
true
true
has by value
SimpleTerrainPageShadowTechnique
true
false
pass by reference
pass by reference
SkyDome
true
true
pass by value
StaticBillboard
true
true
has by value
StaticBillboardSet
true
false
pass by reference
pass by reference
StoredImageElvBasedSkyColourModel
true
false
pass by reference
pass by reference
pass by reference
pass by reference
StoredImageSkyColourModel
true
false
pass by reference
pass by reference
pass by reference
pass by reference
SubBatch
true
false
pass by reference
pass by reference
Sun
true
false
pass by reference
pass by reference
TSectionFrame
true
true
has by value
has by value
pass by reference
pass by reference
TStem
true
true
has by value
TerrainData
true
true
pass by value
pass by value
TerrainPage
true
false
pass by reference
pass by reference
TerrainPageShadow
true
true
pass by reference
has by value
pass by reference
TreeLoader2D
true
false
pass by reference
pass by reference
TreeLoader3D
true
false
pass by reference
pass by reference
TreeRef
true
true
has by value
has by value
Triangle
true
false
pass by reference
Vector3Adapter
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
XMLModelDefinitionSerializer
true
true
pass by value
pass by value
bbox3
true
true
has by value
has by value
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
distanceToBoxSort
true
true
pass by reference
has by value
line3
true
true
has by value
has by value
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
sphere
true
true
has by value
triangle
true
true
has by value
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference