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<!--Detailed report on module TerrainPageSurfaceCompilerShaderPass-->
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<procedural_detail>
<member_function>
<name>TerrainPageSurfaceCompilerShaderPass(Pass *,TerrainPage &amp;)</name>
<extent>
<description>declaration</description>
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<extent>
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<member_function>
<name>addLayer(TerrainPageSurfaceLayer *)</name>
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<description>declaration</description>
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<member_function>
<name>addShadowLayer(TerrainPageShadow *)</name>
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<description>declaration</description>
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<member_function>
<name>assignCombinedCoverageTexture()</name>
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<description>declaration</description>
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<member_function>
<name>createNewBatch()</name>
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<description>declaration</description>
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<name>finalize()</name>
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<description>declaration</description>
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<member_function>
<name>getCombinedCoverageTexture(size_t,size_t)</name>
<extent>
<description>declaration</description>
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<name>getCoveragePixelWidth()</name>
<extent>
<description>declaration</description>
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<extent>
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<member_function>
<name>getCurrentBatch()</name>
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<description>declaration</description>
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<member_function>
<name>getLayers()</name>
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<description>declaration</description>
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<member_function>
<name>getPass()</name>
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<description>declaration</description>
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<member_function>
<name>hasRoomForLayer(TerrainPageSurfaceLayer *)</name>
<extent>
<description>declaration</description>
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<member_function>
<name>setBaseLayer(TerrainPageSurfaceLayer *)</name>
<extent>
<description>declaration</description>
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<member_function>
<name>~TerrainPageSurfaceCompilerShaderPass()</name>
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<description>declaration</description>
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<structural_detail>
<module>
<name>TerrainPageSurfaceCompilerShaderPass</name>
<client_module>
<name>TerrainPageSurfaceCompilerShaderNormalMappedPass</name>
<visible>true</visible>
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<description>inheritance</description>
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<name>TerrainPageSurfaceCompilerShaderNormalMappedPassCoverageBatch</name>
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<name>TerrainPageSurfaceCompilerShaderPassCoverageBatch</name>
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<name>CoverageBatchStore</name>
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<name>Pass</name>
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<name>TerrainPage</name>
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<name>TerrainPageShadow</name>
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<name>TerrainPageSurfaceLayer</name>
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