<?xml version="1.0" encoding="utf-8"?>
<!--Detailed report on module TerrainPageSurfaceCompilerShaderNormalMappedPassCoverageBatch-->
<CCCC_Project>
<module_summary>
<lines_of_code value="32" level="0" />
<lines_of_code_per_member_function value="******" level="0" />
<McCabes_cyclomatic_complexity value="1" level="0" />
<McCabes_cyclomatic_complexity_per_member_function value="******" level="2" />
<lines_of_code value="4" level="0" />
<lines_of_code_per_member_function value="********" level="2" />
<lines_of_code_per_line_of_comment value="8.000" level="1" />
<McCabes_cyclomatic_complexity_per_line_of_comment value="------" level="0" />
<weighted_methods_per_class_unity value="3" level="0" />
<weighted_methods_per_class_visibility value="0" level="0" />
<depth_of_inheritance_tree value="1" level="0" />
<number_of_children value="0" level="0" />
<coupling_between_objects value="3" level="0" />
<IF4 value="0" level="0" />
<IF4_per_member_function value="********" level="0" />
<IF4_visible value="0" level="0" />
<IF4_visible_per_member_function value="********" level="0" />
<IF4_concrete value="0" level="0" />
<IF4_concrete_per_member_function value="********" level="0" />
</module_summary>
<module_detail>
<description>definition</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="139" />
<lines_of_code value="5" level="0" />
<McCabes_cyclomatic_complexity value="0" level="0" />
<lines_of_comment value="0" level="0" />
<lines_of_code_per_line_of_comment value="------" level="0" />
<McCabes_cyclomatic_complexity_per_line_of_comment value="------" level="0" />
</module_detail>
<procedural_detail>
<member_function>
<name>TerrainPageSurfaceCompilerShaderNormalMappedPassCoverageBatch(TerrainPageSurfaceCompilerShaderPass &amp;,TexturePtr)</name>
<extent>
<description>declaration</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="142" />
</extent>
<extent>
<description>definition</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.cpp" line="380" />
</extent>
<lines_of_code value="4" level="0" />
<McCabes_cyclomatic_complexity value="0" level="0" />
<lines_of_comment value="0" level="0" />
<lines_of_code_per_line_of_comment value="------" level="0" />
<McCabes_cyclomatic_complexity_per_line_of_comment value="------" level="0" />
</member_function>
<member_function>
<name>finalize()</name>
<extent>
<description>declaration</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="145" />
</extent>
<extent>
<description>definition</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.cpp" line="384" />
</extent>
<lines_of_code value="22" level="0" />
<McCabes_cyclomatic_complexity value="1" level="0" />
<lines_of_comment value="4" level="0" />
<lines_of_code_per_line_of_comment value="5.500" level="0" />
<McCabes_cyclomatic_complexity_per_line_of_comment value="------" level="0" />
</member_function>
<member_function>
<name>~TerrainPageSurfaceCompilerShaderNormalMappedPassCoverageBatch()</name>
<extent>
<description>definition</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="143" />
</extent>
<lines_of_code value="1" level="0" />
<McCabes_cyclomatic_complexity value="0" level="0" />
<lines_of_comment value="0" level="0" />
<lines_of_code_per_line_of_comment value="------" level="0" />
<McCabes_cyclomatic_complexity_per_line_of_comment value="------" level="0" />
</member_function>
</procedural_detail>
<structural_detail>
<module>
<name>TerrainPageSurfaceCompilerShaderNormalMappedPassCoverageBatch</name>
<client_module>
</client_module>
<supplier_module>
<name>TerrainPageSurfaceCompilerShaderPass</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="142" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.cpp" line="380" />
</extent>
<name>TerrainPageSurfaceCompilerShaderPassCoverageBatch</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>inheritance</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="139" />
</extent>
<name>TexturePtr</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.h" line="142" />
</extent>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/terrain/TerrainPageSurfaceCompilerTechniqueShader.cpp" line="380" />
</extent>
</supplier_module>
</module>
</structural_detail>
</CCCC_Project>

