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<!--Detailed report on module TerrainPageSurfaceCompilerShaderNormalMappedPass-->
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<description>definition</description>
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<name>TerrainPageSurfaceCompilerShaderNormalMappedPass(Pass *,TerrainPage &amp;)</name>
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<name>createNewBatch()</name>
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<name>finalize()</name>
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<member_function>
<name>hasRoomForLayer(TerrainPageSurfaceLayer *)</name>
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<description>declaration</description>
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<member_function>
<name>~TerrainPageSurfaceCompilerShaderNormalMappedPass()</name>
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<module>
<name>TerrainPageSurfaceCompilerShaderNormalMappedPass</name>
<client_module>
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<supplier_module>
<name>Pass</name>
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<name>TerrainPage</name>
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<description>pass by reference</description>
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<extent>
<description>pass by reference</description>
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<name>TerrainPageSurfaceCompilerShaderPass</name>
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<name>TerrainPageSurfaceLayer</name>
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