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<!--Detailed report on module TerrainGenerator-->
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<name>TerrainArea_Changed(TerrainArea *)</name>
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<name>TerrainGenerator(ISceneManagerAdapter *)</name>
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<name>addArea(TerrainArea *)</name>
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<name>buildHeightmap()</name>
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<name>createPage(const TerrainPosition &amp;)</name>
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<name>createShader(const TerrainLayerDefinition *,Shader *)</name>
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<name>frameStarted(const FrameEvent &amp;)</name>
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<name>getAdapter()</name>
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<name>getFoliageShader()</name>
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<name>getHeight(const TerrainPosition &amp;)</name>
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<name>getMax()</name>
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<name>getMin()</name>
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<name>getPageSize()</name>
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<name>getSegmentSize()</name>
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<name>getTerrain()</name>
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<name>getTerrainInfo()</name>
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<name>getTerrainPage(const TerrainPosition &amp;)</name>
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<name>getTerrainPage(const Vector2 &amp;,bool)</name>
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<name>isFoliageShown()</name>
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<name>isValidTerrainAt(const TerrainPosition &amp;)</name>
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<name>loadTerrainOptions()</name>
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<name>markShaderForUpdate(TerrainShader *)</name>
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<name>prepareAllSegments()</name>
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<name>prepareSegments(long,long,long,bool)</name>
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<name>registerSceneManagerAdapter(ISceneManagerAdapter *)</name>
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<name>reloadTerrain(vector &amp;)</name>
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<name>setFoliageShader(TerrainShader *)</name>
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<name>updateFoliageVisibilty()</name>
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<name>updateTerrain(const TerrainDefPointStore &amp;)</name>
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<name>~TerrainGenerator()</name>
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<name>ITerrainPageShadowTechnique</name>
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<name>SimpleTerrainPageShadowTechnique</name>
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<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainPageShadow.h" line="44" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainPageShadow.cpp" line="39" />
</extent>
<name>TerrainPage</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainPage.cpp" line="71" />
</extent>
<name>TerrainParser</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/WorldEmberEntity.cpp" line="124" />
</extent>
<name>WorldEmberEntity</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/WorldEmberEntity.h" line="60" />
</extent>
<extent>
<description>has by reference</description>
<source_reference file="./components/ogre/WorldEmberEntity.h" line="69" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/WorldEmberEntity.cpp" line="47" />
</extent>
</client_module>
<supplier_module>
<name>EmberEntity</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="674" />
</extent>
<name>FrameEvent</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="255" />
</extent>
<name>ISceneManagerAdapter</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="81" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="356" />
</extent>
<name>Shader</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="187" />
</extent>
<name>TerrainArea</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="211" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="240" />
</extent>
<name>TerrainDefPointStore</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="581" />
</extent>
<name>TerrainLayerDefinition</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="187" />
</extent>
<name>TerrainPosition</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="437" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="447" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="487" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="554" />
</extent>
<name>TerrainShader</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="250" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="709" />
</extent>
<name>Vector2</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="461" />
</extent>
<name>bool</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="282" />
</extent>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="461" />
</extent>
<name>set</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="654" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="666" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="674" />
</extent>
<name>string</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="535" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="535" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="715" />
</extent>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="715" />
</extent>
<name>vector</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
<source_reference file="./components/ogre/terrain/TerrainGenerator.cpp" line="632" />
</extent>
</supplier_module>
</module>
</structural_detail>
</CCCC_Project>

