declaration
declaration
declaration
declaration
ConfigService_EventChangedConfigItem(const string &,const string &)
definition
TerrainArea_Changed(TerrainArea *)
definition
TerrainGenerator(ISceneManagerAdapter *)
definition
addArea(TerrainArea *)
definition
buildHeightmap()
definition
createPage(const TerrainPosition &)
definition
createShader(const TerrainLayerDefinition *,Shader *)
definition
frameStarted(const FrameEvent &)
definition
getAdapter()
definition
getFoliageShader()
definition
getHeight(const TerrainPosition &)
definition
getMax()
definition
getMin()
definition
getPageSize()
definition
getSegmentSize()
definition
getTerrain()
definition
getTerrainInfo()
definition
getTerrainPage(const TerrainPosition &)
definition
getTerrainPage(const Vector2 &,bool)
definition
isFoliageShown()
definition
isValidTerrainAt(const TerrainPosition &)
definition
loadTerrainOptions()
definition
markShaderForUpdate(TerrainShader *)
definition
prepareAllSegments()
definition
prepareSegments(long,long,long,bool)
definition
registerSceneManagerAdapter(ISceneManagerAdapter *)
definition
reloadTerrain(vector &)
definition
runCommand(const string &,const string &)
definition
setFoliageShader(TerrainShader *)
definition
updateEntityPosition(EmberEntity *,const set &)
definition
updateEntityPositions(const set &)
definition
updateFoliageVisibilty()
definition
updateHeightMapAndShaders(const set &)
definition
updateShadows()
definition
updateTerrain(const TerrainDefPointStore &)
definition
~TerrainGenerator()
definition
TerrainGenerator
EmberEntityFactory
true
false
pass by reference
pass by reference
has by reference
ITerrainPageShadowTechnique
true
false
pass by reference
SimpleTerrainPageShadowTechnique
true
false
pass by reference
pass by reference
TerrainPage
true
false
pass by reference
TerrainParser
true
false
pass by reference
WorldEmberEntity
true
false
pass by reference
has by reference
pass by reference
EmberEntity
true
false
pass by reference
FrameEvent
true
false
pass by reference
ISceneManagerAdapter
true
false
pass by reference
pass by reference
Shader
true
false
pass by reference
TerrainArea
true
false
pass by reference
pass by reference
TerrainDefPointStore
true
false
pass by reference
TerrainLayerDefinition
true
false
pass by reference
TerrainPosition
true
false
pass by reference
pass by reference
pass by reference
pass by reference
TerrainShader
true
false
pass by reference
pass by reference
Vector2
true
false
pass by reference
bool
true
true
pass by value
pass by value
set
true
false
pass by reference
pass by reference
pass by reference
string
true
false
pass by reference
pass by reference
pass by reference
pass by reference
vector
true
false
pass by reference