definition
SubBatch(BatchedGeometry *,SubEntity *)
definition
declaration
addSelfToRenderQueue(RenderQueue *,uint8)
definition
declaration
addSubEntity(...)
declaration
addSubEntity(SubEntity *,const Vector3 &,const Quaternion &,const Vector3 &,const ColourValue &)
definition
build()
definition
declaration
castsShadows(void)
definition
clear()
definition
declaration
getLights(void)
definition
definition
declaration
getMaterial(void)
definition
getMaterialClone(Material *)
definition
declaration
getMaterialName()
definition
getRenderOperation(RenderOperation &)
definition
declaration
getSquaredViewDepth(const Camera *)
definition
declaration
getTechnique()
definition
getWorldOrientation(void)
definition
getWorldPosition(void)
definition
getWorldTransforms(Matrix4 *)
definition
setMaterial(MaterialPtr &)
definition
setMaterialName(const String &)
definition
~SubBatch()
definition
declaration
SubBatch
BatchedGeometry
true
false
pass by reference
pass by reference
has by reference
Camera
true
false
pass by reference
pass by reference
ColourValue
true
false
pass by reference
IndexData
true
false
has by reference
Material
true
false
pass by reference
pass by reference
MaterialPtr
true
true
pass by reference
has by value
Matrix4
true
false
pass by reference
MeshQueue
true
true
has by value
Quaternion
true
false
pass by reference
RenderOperation
true
false
pass by reference
pass by reference
RenderQueue
true
false
pass by reference
pass by reference
Renderable
true
true
inheritance
String
true
false
pass by reference
SubEntity
true
false
pass by reference
pass by reference
pass by reference
SubMesh
true
false
has by reference
Technique
true
false
has by reference
Vector3
true
false
pass by reference
pass by reference
VertexData
true
false
has by reference
bool
true
true
has by value
uint8
true
true
pass by value
pass by value