definition
StaticBillboardSet(...)
declaration
StaticBillboardSet(SceneManager *,SceneNode *,BillboardMethod)
definition
build()
definition
declaration
clear()
definition
declaration
createBillboard(...)
definition
getBillboardOrigin()
definition
getFadeMaterial(Real,Real)
definition
declaration
getRenderMethod()
definition
getUniqueID(const String &)
definition
setBillboardOrigin(BillboardOrigin)
definition
declaration
setFade(bool,Real,Real)
definition
declaration
setMaterial(const String &)
definition
declaration
setTextureStacksAndSlices(uint16,uint16)
definition
declaration
setVisible(bool)
definition
updateAll(const Vector3 &)
definition
declaration
~StaticBillboardSet()
definition
declaration
StaticBillboardSet
ImpostorBatch
true
false
has by reference
BillboardOrigin
true
true
pass by value
pass by value
has by value
BillboardSet
true
false
has by reference
Entity
true
false
has by reference
FadedMaterialMap
true
true
has by value
MaterialPtr
true
true
has by value
MeshPtr
true
true
has by value
Real
true
true
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
has by value
SceneManager
true
false
pass by reference
has by reference
SceneNode
true
false
pass by reference
has by reference
String
true
true
pass by reference
pass by reference
has by value
pass by reference
SubMesh
true
false
has by reference
Vector3
true
false
pass by reference
pass by reference
bool
true
true
pass by value
pass by value
pass by value
has by value
has by value
uint16
true
true
pass by value
pass by value
pass by value
pass by value
vector
true
true
has by value