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<!--Detailed report on module PagingLandScapeRenderable-->
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<name>PagingLandScapeRenderable(PagingLandScapeRenderableManager *)</name>
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<name>_calculateMinLevelDist2(const Real)</name>
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<name>_getNeighbor(Neighbor)</name>
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<name>_setNeighbor(Neighbor,PagingLandScapeRenderable *)</name>
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<name>_vertex(const int,const int,const int)</name>
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<name>adjustDeformationRectangle(int,int)</name>
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<name>getBoundingBox(void)</name>
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<name>getBoundingRadius(void)</name>
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<name>getLights(void)</name>
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<name>getMaterial(void)</name>
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<name>getMaxHeight(void)</name>
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<name>getMovableType(void)</name>
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<name>getRawIndexData(const int)</name>
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<name>getWorldTransforms(Matrix4 *)</name>
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<extent>
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<name>init(PagingLandScapeTileInfo *)</name>
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<member_function>
<name>isInUse()</name>
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<description>definition</description>
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<member_function>
<name>isLoaded(void)</name>
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<member_function>
<name>load()</name>
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<description>definition</description>
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<name>load(void)</name>
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<member_function>
<name>setInUse(bool)</name>
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<member_function>
<name>setMaterial(const MaterialPtr &amp;)</name>
<extent>
<description>definition</description>
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<extent>
<description>declaration</description>
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<member_function>
<name>setMaxLod(const bool)</name>
<extent>
<description>definition</description>
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<member_function>
<name>setNeedUpdate(void)</name>
<extent>
<description>definition</description>
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<member_function>
<name>uninit()</name>
<extent>
<description>definition</description>
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<name>uninit(void)</name>
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<member_function>
<name>unload()</name>
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<member_function>
<name>unload(void)</name>
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<member_function>
<name>update()</name>
<extent>
<description>definition</description>
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<extent>
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<member_function>
<name>~PagingLandScapeRenderable()</name>
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<description>definition</description>
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<member_function>
<name>~PagingLandScapeRenderable(void)</name>
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</procedural_detail>
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<module>
<name>PagingLandScapeRenderable</name>
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<name>PagingLandScapeIndexBufferManager</name>
<visible>true</visible>
<concrete>false</concrete>
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<extent>
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<extent>
<description>pass by reference</description>
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<extent>
<description>pass by reference</description>
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<name>PagingLandScapeRenderableManager</name>
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<extent>
<description>pass by reference</description>
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<name>PagingLandScapeRenderableSet</name>
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<extent>
<description>pass by reference</description>
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<name>AutoConstantEntry</name>
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<extent>
<description>pass by reference</description>
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<name>AxisAlignedBox</name>
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<concrete>true</concrete>
<extent>
<description>has by value</description>
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<name>Box</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>has by value</description>
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<name>Camera</name>
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<concrete>false</concrete>
<extent>
<description>pass by reference</description>
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<extent>
<description>pass by reference</description>
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<extent>
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<extent>
<description>pass by reference</description>
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<name>GpuProgramParameters</name>
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<concrete>false</concrete>
<extent>
<description>pass by reference</description>
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<extent>
<description>pass by reference</description>
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<name>HardwareVertexBufferSharedPtr</name>
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<description>has by reference</description>
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<name>IndexData</name>
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<description>has by reference</description>
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<extent>
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<name>MaterialPtr</name>
<visible>true</visible>
<concrete>true</concrete>
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<extent>
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<extent>
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<name>Matrix4</name>
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<extent>
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<name>MovableObject</name>
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<concrete>true</concrete>
<extent>
<description>inheritance</description>
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<name>Node</name>
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<extent>
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<name>PagingLandScapeRenderableManager</name>
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<extent>
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<extent>
<description>has by reference</description>
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<name>PagingLandScapeTile</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>has by reference</description>
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<name>PagingLandScapeTileInfo</name>
<visible>true</visible>
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<extent>
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<extent>
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<extent>
<description>has by reference</description>
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</extent>
<name>Real</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>pass by value</description>
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</extent>
<extent>
<description>has by reference</description>
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<extent>
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<extent>
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<extent>
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<extent>
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<name>RenderOperation</name>
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<concrete>false</concrete>
<extent>
<description>pass by reference</description>
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<extent>
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<name>RenderQueue</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>pass by reference</description>
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<extent>
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<name>Renderable</name>
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<concrete>true</concrete>
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<name>String</name>
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<concrete>true</concrete>
<extent>
<description>has by value</description>
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<name>Vector3</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>pass by reference</description>
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<extent>
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<extent>
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</extent>
<name>Vector4</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="244" />
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<name>VertexData</name>
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<extent>
<description>has by reference</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="175" />
</extent>
<name>bool</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/src/OgrePagingLandScapeRenderable.cpp" line="1185" />
</extent>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="98" />
</extent>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="154" />
</extent>
<extent>
<description>pass by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="161" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="169" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="193" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="194" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="195" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="230" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="242" />
</extent>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="243" />
</extent>
<name>ushort</name>
<visible>true</visible>
<concrete>true</concrete>
<extent>
<description>has by value</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="197" />
</extent>
<name>vector</name>
<visible>true</visible>
<concrete>false</concrete>
<extent>
<description>has by reference</description>
<source_reference file="./components/ogre/SceneManagers/EmberPagingSceneManager/include/OgrePagingLandScapeRenderable.h" line="212" />
</extent>
</supplier_module>
</module>
</structural_detail>
</CCCC_Project>

