definition
declaration
PagingLandScapeRenderable(PagingLandScapeRenderableManager *)
definition
declaration
_calculateMinLevelDist2(const Real)
definition
declaration
_getNeighbor(Neighbor)
definition
_getvertex(const int,const int)
definition
declaration
_notifyAttached(Node *,bool)
definition
declaration
_notifyCurrentCamera(Camera *)
definition
declaration
_setNeighbor(Neighbor,PagingLandScapeRenderable *)
definition
_updateCustomGpuParameter(const AutoConstantEntry &,GpuProgramParameters *)
definition
declaration
_updateRenderQueue(RenderQueue *)
definition
declaration
_vertex(const int,const int,const int)
definition
declaration
adjustDeformationRectangle(int,int)
definition
declaration
createDeltaBuffer(void)
definition
declaration
fillNextLevelDown()
declaration
fillNextLevelDown(void)
definition
getBoundingBox(void)
definition
getBoundingRadius(void)
definition
getLights(void)
definition
declaration
getMaterial(void)
definition
getMaxHeight(void)
definition
getMovableType(void)
definition
getRawIndexData(const int)
definition
declaration
getRawVertexData(Vector3 *)
definition
declaration
getRenderLevel()
definition
getRenderOperation(RenderOperation &)
definition
declaration
getSquaredViewDepth(const Camera *)
definition
declaration
getTechnique(void)
definition
declaration
getTypeFlags(void)
definition
declaration
getVertexCount()
definition
declaration
getWorldOrientation(void)
definition
declaration
getWorldPosition(void)
definition
declaration
getWorldTransforms(Matrix4 *)
definition
declaration
init(PagingLandScapeTileInfo *)
definition
declaration
isInUse()
definition
isLoaded(void)
definition
load()
definition
load(void)
declaration
setInUse(bool)
definition
setMaterial(const MaterialPtr &)
definition
declaration
setMaxLod(const bool)
definition
setNeedUpdate(void)
definition
uninit()
definition
uninit(void)
declaration
unload()
definition
unload(void)
declaration
update()
definition
declaration
~PagingLandScapeRenderable()
definition
~PagingLandScapeRenderable(void)
declaration
PagingLandScapeRenderable
PagingLandScapeIndexBufferManager
true
false
pass by reference
pass by reference
pass by reference
pass by reference
PagingLandScapeRenderableManager
true
false
pass by reference
pass by reference
PagingLandScapeRenderableSet
true
false
pass by reference
pass by reference
AutoConstantEntry
true
false
pass by reference
pass by reference
AxisAlignedBox
true
true
has by value
Box
true
true
has by value
Camera
true
false
pass by reference
pass by reference
pass by reference
pass by reference
GpuProgramParameters
true
false
pass by reference
pass by reference
HardwareVertexBufferSharedPtr
true
false
has by reference
IndexData
true
false
has by reference
has by reference
MaterialPtr
true
true
pass by reference
pass by reference
has by value
Matrix4
true
false
pass by reference
pass by reference
MovableObject
true
true
inheritance
Node
true
false
pass by reference
pass by reference
PagingLandScapeRenderableManager
true
false
pass by reference
pass by reference
has by reference
PagingLandScapeTile
true
false
has by reference
PagingLandScapeTileInfo
true
false
pass by reference
pass by reference
has by reference
Real
true
true
pass by value
has by reference
has by value
has by value
pass by value
has by value
RenderOperation
true
false
pass by reference
pass by reference
RenderQueue
true
false
pass by reference
pass by reference
Renderable
true
true
inheritance
String
true
true
has by value
Vector3
true
true
pass by reference
pass by reference
has by value
Vector4
true
true
has by value
VertexData
true
false
has by reference
bool
true
true
pass by value
pass by value
pass by value
pass by value
has by value
has by value
has by value
has by value
has by value
has by value
has by value
ushort
true
true
has by value
vector
true
false
has by reference