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<!--Detailed report on module PagingLandScapeIndexBufferManager-->
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<description>definition</description>
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<procedural_detail>
<member_function>
<name>PagingLandScapeIndexBufferManager(PagingLandScapeSceneManager *)</name>
<extent>
<description>definition</description>
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<member_function>
<name>_index16(int,int)</name>
<extent>
<description>definition</description>
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<name>_index32(int,int)</name>
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<member_function>
<name>clear()</name>
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<description>definition</description>
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<extent>
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<member_function>
<name>generateTriListIndexes(const bool,const bool,const bool,const bool,const int,PagingLandScapeRenderable **)</name>
<extent>
<description>definition</description>
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<extent>
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<member_function>
<name>getIndex(const int)</name>
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<member_function>
<name>getIndexData(const int,PagingLandScapeRenderable **)</name>
<extent>
<description>definition</description>
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<extent>
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<member_function>
<name>getRawIndexes(int)</name>
<extent>
<description>definition</description>
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<member_function>
<name>getSceneManager()</name>
<extent>
<description>definition</description>
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<member_function>
<name>load()</name>
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<description>definition</description>
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<name>stitchEdge(const Neighbor,const int,const int,const bool,const bool,void **,const bool)</name>
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<description>definition</description>
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<member_function>
<name>~PagingLandScapeIndexBufferManager()</name>
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<description>definition</description>
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<name>~PagingLandScapeIndexBufferManager(void)</name>
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<structural_detail>
<module>
<name>PagingLandScapeIndexBufferManager</name>
<client_module>
</client_module>
<supplier_module>
<name>IndexArray</name>
<visible>true</visible>
<concrete>true</concrete>
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<description>has by value</description>
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<name>LevelArray</name>
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<name>PagingLandScapeRenderable</name>
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<name>PagingLandScapeSceneManager</name>
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