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<!--Detailed report on module OcclusionBoundingBox-->
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<procedural_detail>
<member_function>
<name>OcclusionBoundingBox()</name>
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<description>definition</description>
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<member_function>
<name>getBoundingRadius(void)</name>
<extent>
<description>definition</description>
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<member_function>
<name>getRenderDetail()</name>
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<member_function>
<name>getSquaredViewDepth(const Camera *)</name>
<extent>
<description>definition</description>
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<member_function>
<name>getWorldOrientation(void)</name>
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<description>definition</description>
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<member_function>
<name>getWorldPosition(void)</name>
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<member_function>
<name>getWorldTransforms(Matrix4 *)</name>
<extent>
<description>definition</description>
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<member_function>
<name>setupBoundingBox(const AxisAlignedBox &amp;)</name>
<extent>
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<member_function>
<name>setupBoundingBoxVertices(const AxisAlignedBox &amp;)</name>
<extent>
<description>definition</description>
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<member_function>
<name>~OcclusionBoundingBox()</name>
<extent>
<description>definition</description>
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<structural_detail>
<module>
<name>OcclusionBoundingBox</name>
<client_module>
<name>PagingLandScapeOctree</name>
<visible>true</visible>
<concrete>false</concrete>
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<name>PagingLandScapeOctreeNode</name>
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<supplier_module>
<name>AxisAlignedBox</name>
<visible>true</visible>
<concrete>false</concrete>
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<extent>
<description>pass by reference</description>
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<extent>
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<description>pass by reference</description>
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<name>Camera</name>
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<concrete>false</concrete>
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<extent>
<description>pass by reference</description>
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<name>Matrix4</name>
<visible>true</visible>
<concrete>false</concrete>
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<description>pass by reference</description>
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<extent>
<description>pass by reference</description>
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<name>Real</name>
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<concrete>true</concrete>
<extent>
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<name>SimpleRenderable</name>
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</module>
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</CCCC_Project>

