definition
MovableObjectRenderer(Window *)
declaration
definition
catchInput()
declaration
definition
frameStarted(const FrameEvent &)
declaration
definition
getAbsoluteCameraDistance()
declaration
definition
getActive()
definition
getAutoShowFull()
declaration
definition
getCameraDistance()
declaration
definition
getEntityRotation()
declaration
definition
getIsInputCatchingAllowed()
declaration
definition
getMovableObject()
declaration
image_MouseButtonDown(const EventArgs &)
declaration
definition
image_MouseWheel(const EventArgs &)
declaration
definition
injectChar(char)
declaration
definition
injectKeyDown(const SDLKey &)
declaration
definition
injectKeyUp(const SDLKey &)
declaration
definition
injectMouseButtonDown(const MouseButton &)
declaration
definition
injectMouseButtonUp(const MouseButton &)
declaration
definition
injectMouseMove(const MouseMotion &,bool &)
declaration
definition
pitch(Degree)
declaration
definition
releaseInput()
declaration
definition
resetCameraOrientation()
declaration
definition
roll(Degree)
declaration
definition
setActive(bool)
definition
setAutoShowFull(bool)
declaration
definition
setBackgroundColour(const ColourValue &)
declaration
definition
setBackgroundColour(float,float,float,float)
declaration
definition
setCameraDistance(float)
declaration
definition
setIsInputCatchingAllowed(bool)
declaration
definition
showFull()
declaration
definition
updateRender()
declaration
definition
yaw(Degree)
declaration
definition
~MovableObjectRenderer()
declaration
definition
MovableObjectRenderer
OgreEntityRenderer
true
true
inheritance
ColourValue
true
false
pass by reference
pass by reference
Degree
true
true
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
EntityCEGUITexture
true
false
has by reference
EventArgs
true
false
pass by reference
pass by reference
pass by reference
pass by reference
FrameEvent
true
false
pass by reference
pass by reference
FrameListener
true
true
inheritance
IInputAdapter
true
true
inheritance
SDLKey
true
false
pass by reference
pass by reference
pass by reference
pass by reference
Window
true
false
pass by reference
has by reference
pass by reference
bool
true
true
pass by value
pass by value
pass by value
pass by reference
has by value
has by value
has by value
pass by reference
pass by value
pass by value