declaration
definition
declaration
declaration
declaration
declaration
declaration
declaration
declaration
declaration
declaration
declaration
declaration
definition
declaration
declaration
declaration
declaration
Build(const OPCODECREATE &)
definition
GetUsedBytes()
definition
Model()
definition
declaration
Model(const string &)
definition
declaration
Release()
definition
_notifyAttached(Node *,bool)
definition
declaration
_notifyCurrentCamera(Camera *)
definition
declaration
_notifyManager(SceneManager *)
definition
declaration
_updateRenderQueue(RenderQueue *)
definition
declaration
addQueryFlags(long)
definition
declaration
addSubmodel(SubModel *)
definition
declaration
attachObjectToAttachPoint(...)
declaration
attachObjectToAttachPoint(const String &,MovableObject *,const Vector3 &,const Quaternion &,const Vector3 &)
definition
attachObjectToBone(...)
declaration
declaration
attachObjectToBone(const String &,MovableObject *,const Quaternion &,const Vector3 &)
definition
attachObjectToBone(const String &,MovableObject *,const Quaternion &,const Vector3 &,const Vector3 &)
definition
create(const string &)
definition
declaration
createActions()
definition
declaration
createFromDefn()
definition
createModel(SceneManager *,const string &,const string &)
definition
declaration
createParticles()
definition
declaration
detachAllObjectsFromBone(void)
definition
declaration
detachObjectFromBone(const String &)
definition
declaration
getAction(const string &)
definition
declaration
getAllAnimationStates()
definition
declaration
getAllParticleSystemBindings()
definition
declaration
getAnimationState(const String &)
definition
declaration
getAttachedPoints()
definition
declaration
getBoundingBox(void)
definition
declaration
getBoundingRadius()
definition
declaration
getDefinition()
declaration
definition
getMovableType(void)
definition
declaration
getPart(const string &)
declaration
getParticleSystems()
definition
declaration
getRotation()
definition
declaration
getScale()
definition
declaration
getSkeleton()
definition
declaration
getSubModel(size_t)
definition
declaration
getSubmodels()
declaration
definition
getUseScaleOf()
definition
declaration
getWorldBoundingBox(bool)
definition
declaration
hasAttachPoint(const string &)
definition
declaration
hasParticles()
definition
declaration
hidePart(const string &,bool)
definition
declaration
isVisible(void)
definition
declaration
reload()
definition
declaration
removeQueryFlags(long)
definition
declaration
removeSubmodel(SubModel *)
definition
declaration
reset()
definition
declaration
resetParticles()
definition
declaration
resetSubmodels()
definition
declaration
setQueryFlags(long)
definition
declaration
setRenderQueueGroup(RenderQueueGroupID)
definition
declaration
setRenderingDistance(Real)
definition
declaration
setUserObject(UserDefinedObject *)
definition
declaration
setVisible(bool)
definition
declaration
showPart(const string &,bool)
definition
declaration
~Model()
definition
declaration
definition
declaration
Model
Avatar
true
false
has by reference
DelayedIconRendererEntry
true
false
pass by reference
has by reference
pass by reference
DelayedIconRendererWorker
true
false
pass by reference
pass by reference
DirectRendererWorker
true
false
pass by reference
pass by reference
EmberEntity
true
false
pass by reference
EmberEntityUserObject
true
false
pass by reference
pass by reference
has by reference
EmberPhysicalEntity
true
false
pass by reference
IconRenderWorker
true
false
pass by reference
IconRenderer
true
false
pass by reference
pass by reference
pass by reference
pass by reference
LSSCollider
true
false
pass by reference
MeshCollisionDetector
true
false
pass by reference
has by reference
pass by reference
ModelBlock
true
false
pass by reference
has by reference
pass by reference
ModelDefinition
true
false
pass by reference
pass by reference
ModelRenderer
true
false
pass by reference
Opcode
true
false
pass by reference
OpcodeCollisionDetector
true
false
pass by reference
SphereCollider
true
false
pass by reference
BaseModel
true
true
inheritance
Camera
true
false
pass by reference
pass by reference
ChildObjectList
true
true
has by value
MovableObject
true
true
pass by reference
pass by reference
pass by reference
inheritance
Node
true
false
pass by reference
pass by reference
ParticleSystemBindingsPtrSet
true
true
has by value
ParticleSystemSet
true
true
has by value
Quaternion
true
false
pass by reference
pass by reference
pass by reference
Real
true
true
pass by value
pass by value
RenderQueue
true
false
pass by reference
pass by reference
RenderQueueGroupID
true
true
pass by value
pass by value
SceneManager
true
false
pass by reference
pass by reference
pass by reference
pass by reference
String
true
true
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
has by value
pass by reference
pass by reference
SubModel
true
false
pass by reference
pass by reference
pass by reference
pass by reference
UserDefinedObject
true
false
pass by reference
pass by reference
Vector3
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
bool
true
true
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
pass by value
signal
true
true
has by value
has by value
size_t
true
true
pass by value
pass by value
string
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference