declaration
CollisionManager(SceneManager *)
definition
addCollClass(const String &)
definition
addCollType(const String &,const String &,CollisionType)
definition
attachContext(CollisionContext *)
definition
attachShape(ICollisionShape *)
definition
createBoxCollisionShape(const String &)
definition
createContext(const String &)
definition
createEntityCollisionShape(const String &)
definition
createMeshCollisionShape(const String &)
definition
createPtrCollisionShape(const String &)
definition
createShape(const String &,const ShapeType)
definition
createSphereMeshCollisionShape(const String &)
definition
createTerrainCollisionShape(const String &)
definition
destroyContext(CollisionContext *)
definition
destroyShape(ICollisionShape *)
definition
detachContext(CollisionContext *)
definition
detachShape(ICollisionShape *)
definition
getCollisionTypeEnum(CollisionType)
definition
getContext(const String &)
definition
getDefaultContext(void)
definition
getResourceID(const String &)
definition
getSceneManager(void)
definition
getSingleton(void)
definition
getSingletonPtr(void)
definition
queryCollClass(const String &)
definition
queryCollType(CollisionClass,CollisionClass)
definition
queryCollType(const String &,const String &)
definition
~CollisionManager()
definition
CollisionManager
CollisionClass
true
true
pass by value
pass by value
CollisionContext
true
false
pass by reference
pass by reference
pass by reference
ICollisionShape
true
false
pass by reference
pass by reference
pass by reference
SceneManager
true
false
pass by reference
String
true
false
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference
pass by reference