CharacterController(SceneNode *,Real,Real,Vector3,Degree,Real)
definition
_collideAndSlide(const Vector3 &)
definition
_collideWithWorld(int,const Vector3 &,const Vector3 &,CollisionPacket &,bool,const Degree &)
definition
_doOgreOpcodeCollision(CollisionPacket &,float)
definition
getBaseNode()
definition
getGravity()
definition
getHeight()
definition
getRadius()
definition
getSlopeThreshold()
definition
move(Vector3)
definition
setGravity(const Vector3 &)
definition
setHeight(Real)
definition
setRadius(Real)
definition
setSlopeThreshold(const Degree &)
definition
~CharacterController()
definition
CharacterController
Degree
true
true
pass by value
pass by reference
pass by reference
Real
true
true
pass by value
pass by value
pass by value
pass by value
pass by value
SceneNode
true
false
pass by reference
Vector3
true
true
pass by value
pass by reference
pass by reference
pass by reference
pass by value
pass by reference
bool
true
true
pass by value