definition
BatchedGeometry(SceneManager *,SceneNode *)
definition
declaration
_convertToLocal(const Vector3 &)
definition
declaration
_notifyCurrentCamera(Camera *)
definition
declaration
_updateRenderQueue(RenderQueue *)
definition
declaration
addEntity(...)
declaration
addEntity(Entity *,const Vector3 &,const Quaternion &,const Vector3 &,const ColourValue &)
definition
build()
definition
declaration
clear()
definition
declaration
getBoundingBox(void)
definition
getBoundingRadius(void)
definition
getFormatString(SubEntity *)
definition
declaration
getMovableType(void)
definition
getSubBatchIterator()
definition
declaration
isVisible()
definition
declaration
visitRenderables(Visitor *,bool)
definition
~BatchedGeometry()
definition
declaration
BatchedGeometry
BatchPage
true
false
has by reference
SubBatch
true
false
pass by reference
pass by reference
has by reference
AxisAlignedBox
true
true
has by value
Camera
true
false
pass by reference
pass by reference
ColourValue
true
false
pass by reference
Entity
true
false
pass by reference
MovableObject
true
true
inheritance
Quaternion
true
false
pass by reference
Real
true
true
has by value
has by value
RenderQueue
true
false
pass by reference
pass by reference
SceneManager
true
false
pass by reference
pass by reference
has by reference
SceneNode
true
false
pass by reference
pass by reference
has by reference
SubBatchMap
true
true
has by value
SubEntity
true
false
pass by reference
pass by reference
Vector3
true
true
pass by reference
pass by reference
pass by reference
pass by reference
has by value
Visitor
true
false
pass by reference
bool
true
true
pass by value
has by value
has by value
has by value