definition
_updateShaders()
definition
declaration
addEntity(Entity *,const Vector3 &,const Quaternion &,const Vector3 &,const ColourValue &)
definition
declaration
addEntityToBoundingBox()
definition
build()
definition
declaration
clearBoundingBox()
definition
getBoundingBox()
definition
getUniqueID(const String &)
definition
init(PagedGeometry *)
definition
declaration
removeEntities()
definition
declaration
setFade(bool,Real,Real)
definition
declaration
setVisible(bool)
definition
declaration
~BatchPage()
definition
declaration
BatchPage
BatchedGeometry
true
false
has by reference
ColourValue
true
false
pass by reference
pass by reference
Entity
true
false
pass by reference
pass by reference
GeometryPage
true
true
inheritance
PagedGeometry
true
false
pass by reference
pass by reference
Quaternion
true
false
pass by reference
pass by reference
Real
true
true
pass by value
pass by value
pass by value
pass by value
has by value
SceneManager
true
false
has by reference
String
true
false
pass by reference
Vector3
true
false
pass by reference
pass by reference
pass by reference
pass by reference
bool
false
true
pass by value
pass by value
pass by value
pass by value
has by value
vector
true
true
has by value