declaration
declaration
declaration
declaration
declaration
declaration
definition
declaration
declaration
Avatar()
definition
declaration
ConfigService_EventChangedConfigItem(const string &,const string &)
definition
declaration
adjustAvatarToNewPosition(AvatarControllerMovement *)
definition
declaration
attemptJump()
definition
declaration
attemptMove(AvatarControllerMovement &)
definition
declaration
attemptRotate(AvatarControllerMovement &)
definition
declaration
attemptStop()
declaration
avatar_LocationChanged(Entity *)
definition
declaration
createAvatar()
definition
declaration
createAvatarCameras(SceneNode *)
declaration
createdAvatarEmberEntity(AvatarEmberEntity *)
definition
declaration
frameStarted(const FrameEvent &)
definition
declaration
getAvatarCamera()
definition
declaration
getAvatarEmberEntity()
definition
declaration
getAvatarSceneNode()
declaration
definition
isAdmin()
declaration
definition
isOkayToSendRotationMovementChangeToServer()
definition
declaration
movedInWorld()
definition
declaration
setAvatarController(AvatarController *)
definition
declaration
setMinIntervalOfRotationChanges(Real)
definition
declaration
updateFrame(AvatarControllerMovement &)
definition
declaration
updateFromConfig()
definition
declaration
~Avatar()
definition
declaration
Avatar
AvatarController
false
false
pass by reference
pass by reference
pass by reference
pass by reference
has by reference
AvatarEmberEntity
true
false
pass by reference
pass by reference
has by reference
has by reference
pass by reference
pass by reference
ConnectedAdapter
true
false
pass by reference
has by reference
pass by reference
MakeEntityWidget
true
false
pass by reference
pass by reference
ServerService
true
false
has by reference
pass by reference
pass by reference
pass by reference
pass by reference
ServerWidget
true
false
pass by reference
pass by reference
AvatarController
true
false
pass by reference
pass by reference
has by reference
AvatarEmberEntity
true
false
pass by reference
pass by reference
has by reference
Entity
true
false
pass by reference
pass by reference
FrameEvent
true
false
pass by reference
pass by reference
FrameListener
true
true
inheritance
Model
true
false
has by reference
Real
true
true
pass by value
pass by value
has by value
has by value
has by value
SceneNode
true
false
pass by reference
has by reference
has by reference
bool
true
true
has by value
has by value
set
true
true
has by value
has by value
signal
true
true
has by value
has by value
string
true
false
pass by reference
pass by reference
pass by reference
pass by reference
trackable
true
true
inheritance